The Electronic Entertainment Expo, commonly known as E3, has been more exciting than Christmas for gamers for years. Although the event itself lasts three days, most people tune in early for the press conferences and presentations by Sony, Microsoft and Nintendo, plus other third-party publishers like Ubisoft and EA, that go on through the week.
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Game: "Tom Clancy's Ghost Recon: Wildlands"
When I pulled my phone out during a slow moment at work to check Twitter and saw a tweet from Greg Miller thanking Colin Moriarty for all that he’s done for Kinda Funny and talking about what he will do next, I thought it was a joke.
Game: "For Honor"
Video games have become infinitely more complicated since their original conception. Just one of those innovations has been the “open world,” or the idea that the player has complete agency to do whatever they like in a large sandbox map. Even the most casual gamer will probably notice the trend of open world games in the last decade or so. Ever since “Grand Theft Auto III,” developers slowly started incorporating this sort of freedom into their games. In theory, open-world maps seem like the epitome of how the modern generation plays games: with complete and utter control to play however they like. However, in reality, sandbox style maps and overt player freedom can disrupt the gameplay experience.
Last summer, Marvel Entertainment announced a new directive focused on video games at the 2016 E3 Conference. The plan for Marvel going forward is to license their characters only to well-known and critically successful developers. This initiative was revealed concurrently with a new Spider-Man game made exclusively for PlayStation 4 by Insomniac Games (one has to assume that Sony still holds an influence over the character’s rights). Although the trailer was brief and had little gameplay, the difference in quality compared to previous Marvel games is apparent even without knowing Insomniac’s pedigree.
If you go on your PS4 or Xbox One right now, you are able to buy everything from the latest "Call of Duty" to an obscure indie platformer and even a game with a gameplay loop that consists solely of poking a jar of mayonnaise. The breadth of games available from expensive to cheap, complex to simple and quality to garbage is larger than it’s ever been. But is it growing too large for its own good?
Nintendo held an event for the Switch, its new TV/handheld hybrid console, earlier this month. After the financial failure of the Wii U and a severe lack of games over the past year, gaming fans hoped to see a new Nintendo that understands its audience and comes out the gate swinging.
Nintendo announced new information about their newest console, the Nintendo Switch, including a March 3 release date and a $299.99 price during an event Thursday night. The company also gave a closer look at the hardware and the various games coming to it. Here are the biggest stories to come out of the event.
With the new year comes new classes, new professors and a heightened awareness of just how fast time is passing and how old we are all getting (The third "Pirates of the Caribbean" and third "Spider-Man" are both turning 10 this year. The THIRD.) But the new year also means new movies, shows, games and albums to look forward to, and while the likelihood of you actually staying in the gym for more than a week after the new year is low, the odds of you sitting down to enjoy some Netflix is significantly higher. Here are a few of the releases you can look forward to in 2017.
Highscore Headquarters, the video game division of SGTV, will be holding a 24-hour gaming livestream from 7 p.m. today until 7 p.m. tomorrow.
In the nearly three years that the PS4 has been on the market, we have seen a variety of different games, some incredible and ground-breaking, some broken and miserable. With the incredibly large number of new releases every year and the responsibilities of college, chances are you might have missed some of the great games that have come to your console. Here are four of the best games that you should be playing.
With the rise of video games from a hobby for weird, nerdy kids to a multi-million dollar industry also came the rise of gaming media. Numerous sites like IGN, Polygon and Kotaku have built names for themselves by providing gaming content to gamers, including critical analysis of new releases pre-launch.
With the recent announcement of “Red Dead Redemption 2” by Rockstar Games earlier this week, it has got me thinking about how video games should be announced and marketed. Rockstar had very little trouble getting the gaming-sphere excited just by tweeting two textless images (over 420K likes combined) before the announcement of a reveal trailer. At the time of writing, all we know is that “RDR2” is due for a fFall 2017 release, but I argue that that is more than enough time to promote the game.
Modern video game culture is built on hype. At any given moment in the comment section of a gaming site, there are people talking about being excited for an upcoming game, talking about how great the game they are playing is or, commonly, talking about how a game was a let-down and didn’t live up to their expectations.
Over the years, Japanese role-playing games, or JRPGs, have made their way into the American gaming space with many titles, gaining almost as much popularity in America as they did in Japan. Many JRPGs have a unique twist on the RPG formula that has made for a variety of interesting and influential games that have become iconic and nostalgic to many gamers. Here is a list of a few of the essential JRPGs for those who enjoy the genre.
“Gone Home” is a game that certainly isn’t for everyone. Its focus on storytelling over gameplay and its short length may turn some away, but those who find themselves lost in the game’s story will be in for a fantastic experience.
Fourteen years after the release of the original game, the new “Ratchet and Clank” PS4 reboot proves that PS2-era platformers still have a place in modern gaming through sharp game-play, clever writing and beautiful graphics.
Josh Hamrick, senior systems designer for Bethesda's "Fallout 4," talked to The Daily Gamecock about his experience with game design and gave tips for aspiring designers. In addition to working on one of the Polygon's Games of the Year, Hamrick also worked for Bungie on blockbuster titles “Halo: Reach” and “Destiny.”
The International Comic Arts Forum will hold their 18th annual conference at the Inn at USC Wyndham Garden this weekend from April 14 to 16.