The Daily Gamecock

Video games beneficial to society

Animated violence reduces stress, doesn’t fuel shootings

 

There are many proponents for the banning of violent video games who cite reasons such as increased aggression, violent behaviors and other psychological effects to justify their stance. California attempted to ban the sale of violent video games in 2010. This attempt was struck down by the Supreme Court, following the same pattern of being struck down eight times by federal courts in various states. Video games have become an easy target for media and activist groups to blame for problems in children, young adults and adults in today’s modern, tech-savvy world.

Many are quick to accuse violent video games as the reason why malleable, young adults act aggressively, even going as far to fault video games for school shootings. However, a U.S. Secret Service study found that only one in eight of Columbine- and Virginia Tech-type school shooters showed any interest in violent video games. Contrary to the dogma that violent video games produce serial killers, they actually are beneficial. In fact, since the video game explosion, the rate of violent crime has decreased.

Violent video games allow gamers to release stress, frustration and depression in constructive manners. Gamers are able to enter a fantasy world and control that world as they please, rather than do harm to the actual world and real people. After a long day of classes and studying, it is a relaxing experience for individuals to mash pent up frustrations in the buttons of controllers. It can even be said that online gaming helps build a sense of unity as players work together to achieve a victory or accomplish their goal.

The premise of violent video games is no different than the premises that have existed for centuries in folklore and books. But before, one was only able to use his or her imagination to visualize the stories they read or heard about. Now, an individual is able to be a part of the story. Gamers can choose to enter the Middle Ages, don a suit of armor, equip their bows and commence battle with dragons, ogres and slews of mythical creatures. Not only are these video games relaxing, but they also promote creativity. They allow gamers to escape the rigid confines of academia and part-time work to explore the depths of their minds. They visit worlds never imaginable and broaden our horizons with new ideas and concepts presented in video games.

If violent video games were ever to be banned, that means books would have to be banned as well. Video games are fleshed out versions of books, keeping up with an ever-changing technological world.  Video games are the victims of inadequate studies trying to pin the blame on a scapegoat.  They are a means to relax and to engage the imagination. After studying for hours, pillage villages and slay dragons, but most importantly, have fun.


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