Column: Marvel Legacy gives false sense of hope
Just over a year ago, DC Comics launched its Rebirth initiative that firmly reinstated some aspects of the universe that fans had been missing for years.
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Just over a year ago, DC Comics launched its Rebirth initiative that firmly reinstated some aspects of the universe that fans had been missing for years.
It’s hard to believe that the school year is already back in gear, but what better way to celebrate the first week of classes than with Columbia’s own Soda City Comic Con? This year’s convention will again be held at the Columbia Metropolitan Convention Center on Saturday, Aug. 26 and Sunday, Aug. 27.
The Electronic Entertainment Expo, commonly known as E3, has been more exciting than Christmas for gamers for years. Although the event itself lasts three days, most people tune in early for the press conferences and presentations by Sony, Microsoft and Nintendo, plus other third-party publishers like Ubisoft and EA, that go on through the week.
Movie: "Wonder Woman"
Cosmic Rays
Apocalypse Comics
Pop-culture fandom has undoubtedly grown in the last couple decades, obvious by the attendance and prevalence of conventions, or cons, around the globe alone. In the late '90s, Comic-Con International, usually known as San Diego Comic Con, was pulling in up to 40,000 fans a year. Suddenly, in the summer of 2002, the attendance jumped 10,000 people from 53,000 the year before. A few months earlier, Sam Raimi’s first Spider-Man film released at the box office and became the first film to break $100 million on opening weekend. The fandom was speaking loudly. They were eager to start a renaissance of the superhero genre after a relatively stale decade. It was up to cons and publishers to take notice.
Scratch N' Spin
Game: "Tom Clancy's Ghost Recon: Wildlands"
There is a large presence of comic book fans in Columbia, proven with the emergence of Soda City Comic Con along with the International Comic Arts Forum that USC held last year. In this new series I want to showcase the various places you can go to support local businesses that provide the merchandise comic fans love.
Seventeen years ago, the first X-Men movie opened in theaters and truly introduced the superhero renaissance in Hollywood that has been proliferated by Marvel Studios. “X-Men” not only gave birth to the new age of superhero media, but it also started Hugh Jackman’s legendary role as James “Logan” Howlett, a.k.a. Wolverine. Like many comic book character castings (including Ben Affleck, Heath Ledger and Robert Downey Jr.), fans were not happy that a 6’2” Aussie was going to play the Wolverine. (Logan is 5’3” and Canadian in the comics.) Obviously, nine movies later, Jackman has cemented himself as one of the greatest castings of all time, and “Logan” proves it.
Video games have become infinitely more complicated since their original conception. Just one of those innovations has been the “open world,” or the idea that the player has complete agency to do whatever they like in a large sandbox map. Even the most casual gamer will probably notice the trend of open world games in the last decade or so. Ever since “Grand Theft Auto III,” developers slowly started incorporating this sort of freedom into their games. In theory, open-world maps seem like the epitome of how the modern generation plays games: with complete and utter control to play however they like. However, in reality, sandbox style maps and overt player freedom can disrupt the gameplay experience.
Last summer, Marvel Entertainment announced a new directive focused on video games at the 2016 E3 Conference. The plan for Marvel going forward is to license their characters only to well-known and critically successful developers. This initiative was revealed concurrently with a new Spider-Man game made exclusively for PlayStation 4 by Insomniac Games (one has to assume that Sony still holds an influence over the character’s rights). Although the trailer was brief and had little gameplay, the difference in quality compared to previous Marvel games is apparent even without knowing Insomniac’s pedigree.
With the new year comes new classes, new professors and a heightened awareness of just how fast time is passing and how old we are all getting (The third "Pirates of the Caribbean" and third "Spider-Man" are both turning 10 this year. The THIRD.) But the new year also means new movies, shows, games and albums to look forward to, and while the likelihood of you actually staying in the gym for more than a week after the new year is low, the odds of you sitting down to enjoy some Netflix is significantly higher. Here are a few of the releases you can look forward to in 2017.
Release Date: Nov. 4
Did not go too far — William Outlaw (@jw_outlaw)
With the recent announcement of “Red Dead Redemption 2” by Rockstar Games earlier this week, it has got me thinking about how video games should be announced and marketed. Rockstar had very little trouble getting the gaming-sphere excited just by tweeting two textless images (over 420K likes combined) before the announcement of a reveal trailer. At the time of writing, all we know is that “RDR2” is due for a fFall 2017 release, but I argue that that is more than enough time to promote the game.
Besides Comic Con International in San Diego, New York Comic Con is the next biggest and important con for publishers to advertise their upcoming projects in comics and other media. With another NYCC come and gone, these are four of the biggest stories to come from this year’s con:
Marvel’s “Luke Cage” debuted on Netflix last weekend, marking the Marvel Cinematic Universe’s first movie or show with a black lead character. Focusing on the titular character's attempts to save Harlem from corruption, “Luke Cage” proves the power of even a reluctant hero.
This summer, DC comics unveiled a new imprint titled “Young Animal,” headed by former My Chemical Romance singer and writer of “The Umbrella Academy,” Gerard Way. The imprint kicked off Sept. 14 with the launch of “Doom Patrol,” written by Way and penciled by Nick Derington.